The Core Chronicles

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Artifacts in Abandoned Mines
D&D Session 1 9/20

Our party first became a party in the dungeons of the great fickle city of Timmet. After being caught up in a mild insurrection (and implicating the poor innocent Rameses), our heroes were shoved in a holding cell to await judgement from the high warden. The warden gave them a chance: if they could enter a set of abandoned mines and retrieve some unknown magic item, their sentences would be removed. The party reluctantly agreed to his terms and left Timmet the next day. They entered the mine and discovered its Dwarven origins. After wandering about the living quarters for some time, the adventurers happened across a store room filled with hungry Dire Rats. Thanks to the work of Grayson’s mighty staff (now called the Rat Stick) and a well timed double attack by Perry, the heroes prevailed and found a secret entrance in the back end of the store room. What else lies deep in the dark of these abandoned mines?

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